

ZBrush. 3ds Max.

ZBrush. 3ds Max.

ZBrush. 3ds Max.



ZBrush.



Body model and textures (I did not work on Liara’s head)

ZBrush. 3ds Max.


Body model and textures (I did not work on Shepard's head)

Body model and textures. (I did not work on Female Shepard's head or hair).

Body model and textures. (I did not work on Shepard's head). The pants and boots were existing models that I made some texture modifications to.

Image from the ME3 Pixologic interview, here: https://pixologic.com/interview/mass-effect3/6/

Reaper Brute (no armour), in-engine (Unreal), from Mass Effect 3.

Reaper Brute with armour, in-engine (Unreal). From Mass Effect 3.

ZBrush. 3ds Max.

ZBrush. 3ds Max.

ZBrush. 3ds Max.

ZBrush. 3ds Max.

HiRes/sculpt of Aria’s outfit from Mass Effect 3, with some model adjustments from the Mass Effect 2 version.

Textured and in-engine (Unreal). From Mass Effect 3.

In-game screen of the Academy. Scene and lighting by the cinematics team.

The Academy model, untextured, in 3ds Max. From Mass Effect 3.


I built a new hi-res version (based off the existing in-game model) which was used to make a collectible replica.




























ZBrush. 3ds Max.
ZBrush. 3ds Max.
ZBrush. 3ds Max.
ZBrush.
Body model and textures (I did not work on Liara’s head)
ZBrush. 3ds Max.
Body model and textures (I did not work on Shepard's head)
Body model and textures. (I did not work on Female Shepard's head or hair).
Body model and textures. (I did not work on Shepard's head). The pants and boots were existing models that I made some texture modifications to.
Image from the ME3 Pixologic interview, here: https://pixologic.com/interview/mass-effect3/6/
Reaper Brute (no armour), in-engine (Unreal), from Mass Effect 3.
Reaper Brute with armour, in-engine (Unreal). From Mass Effect 3.
ZBrush. 3ds Max.
ZBrush. 3ds Max.
ZBrush. 3ds Max.
ZBrush. 3ds Max.
HiRes/sculpt of Aria’s outfit from Mass Effect 3, with some model adjustments from the Mass Effect 2 version.
Textured and in-engine (Unreal). From Mass Effect 3.
In-game screen of the Academy. Scene and lighting by the cinematics team.
The Academy model, untextured, in 3ds Max. From Mass Effect 3.
I built a new hi-res version (based off the existing in-game model) which was used to make a collectible replica.